Currently the Linux IPv6 networking stack can be built into the Linux kernel, built as a loadable kernel module, or not built at all. With proposed patches from a SUSE engineer, the IPv6 networking stack would be limited to being a kernel built-in or not at all. In doing away with IPv6 as a loadable kernel module would allow simplifying some code and lowering the Linux networking maintenance burden…
AlmaLinux To Focus On Increased Testing & Other Goals For 2026
Developers behind AlmaLinux as this popular community alternative to Red Hat Enterprise Linux (RHEL) have drafted some new goals for 2026…
Valve Faces Second, Class-Action Lawsuit Over Loot Boxes
Valve is facing a new consumer class-action lawsuit two weeks after New York sued the video game company for “letting children and adults illegally gamble” with loot boxes. The new lawsuit is similar, alleging that loot boxes in games like Counter-Strike 2, Dota 2, and Team Fortress 2 are “carefully engineered to extract money from consumers, including children, through deceptive, casino-style psychological tactics.”
“We believe Valve deliberately engineered its gambling platform and profited enormously from it,” Steve Berman, founder and managing partner at law firm Hagens Berman, said in a press release. “Consumers played these games for entertainment, unaware that Valve had allegedly already stacked the odds against them. We intend to hold Valve accountable and put money back in the pockets of consumers.” PC Gamer reports: The system is well known to anyone who’s played a Valve multiplayer game: Earn a locked loot box by playing, pay $2.50 for a key, unlock it, get a digital doohickey that’s sometimes worth hundreds or even thousands of dollars but far more often is worth just a few pennies. Is that gambling? If these cases go to court, we’ll find out.
The full complaint points out that the unlocking process is even designed to look like a slot machine: “Images of possible items scroll across the screen, spinning fast at first, then slowing to a stop on the player’s ‘prize.’ Players buy and open loot boxes for the same reason people play slot machines — the hope of a valuable payout.” Loot boxes, the complaint continues, are not “incidental features” of Valve’s games, but rather “a deliberate, carefully engineered revenue model.” So too is the Steam Community Market, and Steam itself, which the suit claims is “deliberately designed” to enable the sale of digital items on third-party marketplaces through “trade URLs,” despite Valve’s terms of service prohibiting off-platform sales.
And while the debate over whether loot boxes constitute a form of gambling continues to rage, the suit claims Valve’s system does indeed qualify under Washington law, which defines gambling as “staking or risking something of value upon the outcome of a contest of chance or a future contingent event not under the person’s control or influence.” “Valve’s loot boxes satisfy every element of this definition,” the lawsuit alleges. “Users stake money (the price of a key) on the outcome of a contest of chance (the random selection of a virtual item), and the items received are ‘things of value’ under RCW 9.46.0285 because they can be sold for real money through Valve’s own marketplace and through third-party marketplaces that Valve has fostered and facilitated.”
Read more of this story at Slashdot.
Linux’s KVM Virtualization Preparing For Intel Advanced Performance Extensions (APX)
Intel’s Advanced Performance Extensions (APX) debuting with Nova Lake and Diamond Rapids is ready with Linux 6.16+ and recent open-source compilers. One piece of the support puzzle still coming together though that will be especially important for Xeon Diamond Rapids is the KVM virtualization support. New patches there were posted this week…
Azure Linux 3.0 Enables Core Scheduling, More Tracing Capabilities
Microsoft on Tuesday released Azure Linux 3.0.20260304 as the newest monhtly update to their in-house Linux platform…
Exploring Geminispace with Lagrange on Linux
Tired of ads, tracking, and doomscrolling? Lagrange lets you explore Geminispace — a stripped‑down, distraction‑free corner of the net.
The post Exploring Geminispace with Lagrange on Linux appeared first on FOSS Force.
A 1,300-Pound NASA Spacecraft To Re-Enter Earth’s Atmosphere
Van Allen Probe A, a 1,300-pound (600 kg) NASA satellite launched in 2012 to study Earth’s radiation belts, is expected to re-enter Earth’s atmosphere this week. While most of it is expected to burn up during descent, “some components may survive,” reports the BBC. “The space agency said there is a one in 4,200 chance of being harmed by a piece of the probe, which it characterized as ‘low’ risk.” From the report: The spacecraft is projected to re-enter around 19:45 EST (00:45 GMT) on Tuesday the U.S. Space Force predicted, according to Nasa, though there is a 24-hour margin of “uncertainty” in the timing. […] The spacecraft and its twin, Van Allen Probe B, were on a mission to gather unprecedented data on Earth’s two permanent radiation belts. It was not immediately clear where in Earth’s atmosphere the satellite is projected to re-enter. NASA and the U.S. Space Force has said it will monitor the re-entry and update any predictions. […] Van Allen Probe B is not expected to re-enter the Earth’s atmosphere before 2030.
Read more of this story at Slashdot.
Calamares Linux Graphical Installer Now Supports KDE’s Plasma Login Manager
Adriaan de Groot released Calamares 3.4.2 today as a new maintenance update in the latest Calamares 3.4 series of this popular graphical installer for Linux distros with various improvements like support for Plasma Login Manager.
KeePassXC 2.7.12 Password Manager Adds Nested Bitwarden Import
KeePassXC 2.7.12 open-source password manager adds nested folder support for Bitwarden imports, a TIMEOTP Auto-Type placeholder, and more.
Amazon Wins Court Order To Block Perplexity’s AI Shopping Bots
Last November, Amazon sued Perplexity demanding that the AI search startup stop allowing its AI browser agent, Comet, to make purchases for users online. Today, a judge ruled in favor of the tech giant, granting it a temporary court injunction blocking the scraping of Amazon’s website. According to court filings, the judge found strong evidence the tool accessed the retailer’s systems “without authorization.” CNBC reports: In a ruling dated Monday, U.S. District Judge Maxine Chesney wrote that Amazon has provided “strong evidence” that Perplexity’s Comet browser accessed its website at the user’s direction, but “without authorization” from the e-commerce giant. Chesney said Amazon submitted “essentially undisputed evidence” that it spent more than $5,000 to respond to the issue, including “numerous hours” where its employees worked to develop tools to block Comet from accessing its private customer tools and to prevent the tool from “future unauthorized access.” “Given such evidence, the Court finds Amazon has shown a likelihood of success on the merits of its claim,” Chesney wrote.
Chesney’s ruling includes a weeklong stay to allow Perplexity to appeal the order. Amazon wrote in its original complaint that Perplexity’s agents posed security risks to customer data because they “can act within protected computer systems, including private customer accounts requiring a password.” The company also said Perplexity’s agents created challenges for the company’s advertising business, because when AI systems generate ad traffic, the impressions have to be detected and filtered out before advertisers can be billed. “This requires modifications to Amazon’s advertising systems, including developing new detection mechanisms to identify and exclude automated traffic,” Amazon wrote in its complaint. “These system adaptations are necessary to maintain contractual obligations with advertisers who pay only for legitimate human impressions.”
Read more of this story at Slashdot.
Social Security watchdog investigating claims that DOGE engineer copied its databases
The inspector general’s office of the Social Security Administration is investigating allegations of a security breach by a member of the so-called Department of Government Efficiency operation spearheaded by Elon Musk. A whistleblower has claimed that a former software engineer from DOGE said he possessed two databases from the SSA, “Numident” and the “Master Death File.” The person reportedly asked for help transferring the databases from a thumb drive “to his personal computer so that he could ‘sanitize’ the data before using it at [the company],” an unnamed government contractor where he is currently employed. Those databases include personal information about more than 500 million living and deceased Americans.
The Washington Post reported that the whistleblower complaint was filed with the inspector general in January. “When The Post contacted the agency and the company in January, both said they had not heard of the complaint. Both said they subsequently looked into the allegations and did not find evidence to confirm the claims,” the publication said. It is unclear why the complaint is now being investigated and neither party offered comment this week for The Post‘s article. The SSA watchdog informed both members of Congress and the Government Accountability Office of its investigation.
These allegations follow a different whistleblower complaint filed last August about DOGE access and mishandling of data from the SSA. Charles Borges, former chief data officer at the agency, claimed that a SSA database was stored in an unsecured cloud environment. “This is absolutely the worst-case scenario,” Borges told The Post of the latest claims. “There could be one or a million copies of it, and we will never know now.”
This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/social-security-watchdog-investigating-claims-that-doge-engineer-copied-its-databases-212722061.html?src=rss
Silicon Valley Is Buzzing About This New Idea: AI Compute As Compensation
sziring shares a report from Business Insider: Silicon Valley has long competed for talent with ever-richer pay packages built around salary, bonus, and equity. Now, a fourth line item is creeping into the mix: AI inference. As generative AI tools become embedded in software development, the cost of running the underlying models — known as inference — is emerging as a productivity driver and a budget line that finance chiefs can’t ignore.
Software engineers and AI researchers inside tech companies have already been jousting for access to GPUs, with this AI compute capacity being carefully parceled out based on which projects are most important. Now, some tech job candidates have begun asking about what AI compute budget they will have access to if they decide to join.
“I am increasingly asked during candidate interviews how much dedicated inference compute they will have to build with Codex,” Thibault Sottiaux, engineering lead at OpenAI’s Codex, the startup’s AI coding service, wrote on X recently. He added that usage per user is growing much faster than overall user growth, a sign that AI compute is becoming even scarcer and more valuable. That scarcity is reshaping how engineers think about their work and pay. “The inference compute available to you is increasingly going to drive overall software productivity,” said OpenAI President Greg Brockman.
The report cites a recent compensation submission from a software engineer that listed “Copilot subscription” as part of the pay and benefits. “OpenAI and Anthropic should create recruitment sites where their clients can advertise roles, listing the token budget for the job alongside the salary range,” said Peter Gostev, AI capability lead at Arena, a startup that measures the performance of models.
Tomasz Tunguz of Theory Ventures predicts AI inference will be the fourth component of engineering compensation, alongside salary, bonus, and equity. “Will you be paid in tokens? In 2026, you likely will start to be,” Tunguz said.
Read more of this story at Slashdot.
Metadata company Gracenote is the latest to sue OpenAI for copyright infringement
AI companies have been spending a lot of time in court arguing copyright cases over the past year and the latest plaintiff is Gracenote, the metadata company owned by Nielsen. Axios reports that Gracenote is suing OpenAI for the unauthorized and unpaid use of both its metadata and its framework for connecting that information.
Gracenote specializes in entertainment metadata, creating descriptions and identifiers for content that clients such as TV providers use to help their own customers with discovery. Most of the lawsuits against AI businesses have focused on the content used to train LLMs, but the Gracenote case brings an extra layer with the alleged infringement of the structure or sequence for a dataset in addition to the actual data.
“Defendants could have paid Gracenote to license its valuable Gracenote Data. Or they could have sought to train and ground their models only on information in the public domain. They did neither. Defendants instead improperly copied and used Gracenote Data to create their own commercially valuable AI products, all without paying a dime,” the complaint states. The company claims that its previous attempts to work with OpenAI for a licensing agreement were rebuffed or ignored. Gracenote has recently inked deals to back AI ventures from other companies, including Samsung and Google.
This article originally appeared on Engadget at https://www.engadget.com/ai/metadata-company-gracenote-is-the-latest-to-sue-openai-for-copyright-infringement-200347812.html?src=rss
AT&T Outlines $250 Billion US Investment Plan To Boost Infrastructure In AI Age
AT&T plans to invest more than $250 billion over the next five years to expand U.S. telecom infrastructure for the AI age. The company says it will also hire thousands of technicians while partnering with AST SpaceMobile to extend coverage to remote areas. Reuters reports: Rapid adoption of artificial intelligence, cloud computing and connected devices has prompted telecom operators to invest heavily in fiber and 5G networks as they also seek to fend off intensifying competition from cable broadband providers. AT&T, which has about 110,000 employees in the U.S., said the new hires will help build and maintain its infrastructure. The outlay includes capital expenditure and other spending, the company said.
The spending will focus on expanding its fiber and wireless networks, including accelerating deployment of fiber broadband, 5G home internet and satellite connectivity to extend coverage across urban, suburban and rural areas. […] AT&T is also working with satellite partner AST SpaceMobile to expand connectivity to remote regions where traditional network infrastructure is difficult to deploy. The company said it would continue spending on the FirstNet network built for first responders and bolster investment in network security and artificial intelligence-driven threat detection.
Read more of this story at Slashdot.
Ig Nobels Ceremony Moves To Europe Indefinitely, Citing US Safety Concerns
Since 1999, Slashdot has been covering the annual Ig Nobel prize ceremonies — which honor real scientific research into strange or surprising subjects. “After 35 years in Boston, the annual prize ceremony will take place in Zurich, Switzerland, this year and will continue to be held in a European city for the foreseeable future,” reports Ars Technica. “The reason: concerns about the safety of international travelers, who are increasingly reluctant to travel to the U.S. to participate.”
“During the past year, it has become unsafe for our guests to visit the country,” Marc Abrahams, master of ceremonies and editor of The Annals of Improbable Research magazine, told The Associated Press. “We cannot in good conscience ask the new winners, or the international journalists who cover the event, to travel to the U.S. this year.” It comes on the heels of our recent story that many international game developers are opting to skip this year’s weeklong Game Developers Conference in San Francisco, citing similar concerns. Ars Technica reports: Established in 1991, the Ig Nobels are a good-natured parody of the Nobel Prizes; they honor “achievements that first make people laugh and then make them think.” As the motto implies, the research being honored might seem ridiculous at first glance, but that doesn’t mean it’s devoid of scientific merit. The unapologetically campy awards ceremony features miniature operas, scientific demos, and the 24/7 lectures, in which experts must explain their work twice: once in 24 seconds and again in just seven words.
Traditionally, the awards ceremony and related Ig Nobel events have taken place in Boston at Harvard University, Massachusetts Institute of Technology, and Boston University. However, four of last year’s 10 winners opted to skip the ceremony rather than travel to the U.S., and the situation has not improved. […] [T]his year, the Ig Nobel organizers are joining forces with the ETH Domain and the University of Zurich for hosting duties. “Switzerland has nurtured many unexpected good things — Albert Einstein’s physics, the world economy, and the cuckoo clock leap to mind — and is again helping the world appreciate improbable people and ideas,” Abraham said.
The Ig Nobels will not be returning to the U.S. any time soon. Instead, the plan is for Zurich to host every second year; every odd-numbered year, the ceremony will be hosted by a different European city. Abraham likened the arrangement to the Eurovision Song Contest.
Read more of this story at Slashdot.
Epic is increasing the price of Fortnite’s V-Bucks currency
The real world price of impulse-buying Fortnite skins is going up, Epic has announced. Not because skins themselves are getting more expensive on paper, but because V-Bucks, Fortnite‘s digital currency, is. The same prices you paid for bundles of V-Bucks in February will now effectively earn you fewer bucks starting on March 19, along with several other Fortnite-related pricing changes.
Epic will still offer bundles of V-Bucks starting at $8.99 and running all the way to $89.99, but with a new “conversion rate.” The new bundle prices breakdown as follows:
-
$8.99 will get you 800 V-Bucks, down from 1,000 V-Bucks
-
$22.99 will get you 2,400 V-Bucks, down from 2,800 V-Bucks
-
$36.99 will get you 4,500 V-Bucks, down from 5,000 V-Bucks
-
$89.99 will get you 12,500 V-Bucks, down from 13,500 V-Bucks
On top of those changes, the cost of Epic’s “Exact Amount Pack,” which lets you buy the exact amount of V-Bucks necessary to complete a specific purchase, is changing from around $0.50 for 50 V-Bucks to $0.99 for 50 V-Bucks.
These new prices for V-Bucks are US-specific and will vary in other regions. They’re also not entirely representative of the value Epic is offering with each purchase. As part of the company’s Epic Rewards program, you get 20 percent back on purchases made in Fortnite, Fall Guys and Rocket League when you use the Epic Games Store or Epic’s payment system on Android, iOS, PC or the web. That means you can receive anywhere from $1.79 (for 800 V-Bucks) to $17.99 (for 12,500 V-Bucks) to spend in Fortnite or the Epic Games Store when you use the company’s payment system.
Changes to the value of V-Bucks are also impacting Fortnite‘s various passes. The standard Battle Pass will now cost 800 V-Bucks and award 800 V-Bucks, down from its previous price of 1,000 V-Bucks. Meanwhile, the price of the OG Pass (for Fortnite‘s throwback game mode) is lowering from 1,000 V-Bucks to 800 V-Bucks, and both the Music and Lego Passes are going from costing 1,400 V-Bucks to 1,200 V-Bucks. For any subscribers to Fortnite Crew, Fortnite‘s monthly subscription service, your monthly stipend of the digital currency is also shrinking from 1,000 V-Bucks to 800 V-Bucks.
Epic claims that it’s making all of these changes because “the cost of running Fortnite has gone up a lot” and raising prices helps pay the bills, but the company is also in a much better position to make money on every transaction that happens in the game. In securing largely favorable outcomes in its lawsuits against Apple and Google, Epic now has a way to point users to its payment system on iOS and Android (all the better to avoid app store fees), and its won major concessions that seem poised to reshape how app store economies work.
This article originally appeared on Engadget at https://www.engadget.com/gaming/epic-is-increasing-the-price-of-fortnites-v-bucks-currency-185800744.html?src=rss
Amazon wins a temporary injunction against Perplexity’s Comet browser
Amazon has secured a temporary win in its fight with Perplexity over the use of AI shopping bots. Bloomberg reported that a San Francisco federal court has determined that Perplexity must stop using its Comet web browser’s AI agent to make purchases for users on Amazon’s marketplace. The AI company will have a week to appeal the decision, otherwise it has been ordered to stop accessing any password-protected areas of Amazon’s systems and destroy its copies of Amazon’s data while the two companies continue to argue their cases.
“Amazon has provided strong evidence that Perplexity, through its Comet browser, accesses with the Amazon user’s permission but without authorization by Amazon, the user’s password-protected account,” District Judge Maxine Chesney wrote in placing the temporary block.
“The preliminary injunction will prevent Perplexity’s unauthorized access to the Amazon store and is an important step in maintaining a trusted shopping experience for Amazon customers,” an Amazon spokesperson told Bloomberg.
Amazon sent a cease-and-desist letter to Perplexity over the AI company’s shopping bots in November. According to Amazon, use of the Comet agent to make purchases is a violation of its terms of service. “Perplexity will continue to fight for the right of internet users to choose whatever AI they want,” a representative from Perplexity said of this week’s decision.
This article originally appeared on Engadget at https://www.engadget.com/ai/amazon-wins-a-temporary-injunction-against-perplexitys-comet-browser-184000462.html?src=rss
Wordle’s creator is back with a new game, and it’s a real chin scratcher
Josh Wardle had a hell of a tough act to follow. His last game, Wordle, became incredibly popular thanks to its blend of simplicity, clarity and shareability. Over four years (and a seven-figure sale of Wordle to The New York Times) later, Wardle has released his follow-up game.
Like Wordle and its myriad clones, Parseword offers up one puzzle per day. It taps into the mechanics of cryptic crossword clues. So it might ask you to replace one of the words with a synonym, reverse it or find a homophone. You may need to remove letters from a word or combine it with another one to find the answer. There’s a tutorial to help you get to grips with things and hints are available.
Wardle told The New Yorker he was inspired by The Last of Us showrunner Craig Mazin, who he heard discuss the logic behind cryptics on a podcast. Wardle brought in two friends, Chris Dary and Matt Lee, whom he worked with at Reddit to collaborate on the new game. They received permission to use clues from long-time cryptic constructors Emily Cox and Henry Rathvon.
After playing the tutorial and today’s puzzle, it seems you may need to be wired in a certain way to play Parseword. It’s certainly less approachable than Wordle. At first glance, it’s hard to see this reaching the same kind of mass appeal as Wardle’s previous game. (Fittingly enough, Parseword feels like a game geared toward New Yorker readers.)
Of course, countless other casual daily games that aim to replicate the success of Wordle have popped up over the last few years, from Quordle, Bracket City and Framed to the Times’ own Connections, Strands and Pips. Catfishing, which asks you to guess Wikipedia article subjects based on their categories, is a new favorite of mine. I still miss the original Heardle, though.
This article originally appeared on Engadget at https://www.engadget.com/gaming/wordles-creator-is-back-with-a-new-game-and-its-a-real-chin-scratcher-182639801.html?src=rss
Here’s the final trailer for The Super Mario Galaxy Movie
The Super Mario Galaxy Movie is nearly upon us, as the hotly-anticipated sequel arrives in theaters on April 1. Nintendo recently dropped the final trailer for the film, which is filled with quick visual gags and nods to the source material.
There aren’t too many actual reveals in this footage, as it covers a lot of the same ground as previous trailers. However, it does show that fan favorite Lumalee is returning as a prison guard of some sort, reversing the storyline from the original film in which the cheerfully nihilistic creature was trapped in a cage.
Nintendo also released a larger presentation that featured the aforementioned trailer, but also included interviews with actors and franchise creator Shigeru Miyamoto. We did get some news in this video.
It was revealed that the long-tongued dinosaur Yoshi will be voiced by Donald Glover. So it’s likely the dino will be saying a lot more than “Yoshi” over and over. Actor Luis Guzman will also be playing Wart, the primary antagonist from Super Mario Bros. 2. Issa Rae will be on hand to voice Honey Queen, the gigantic bee character from the Super Mario Galaxy games.
It was even confirmed by lead actors Chris Pratt and Charlie Day that Luigi would be on hand for the entire adventure this time, and not confined to a cage-based subplot. I didn’t realize Luigi’s role in the first film was enough of a controversy to warrant this kind of mention, but here we are.
Illumination CEO Chris Meledandri also appeared in the video, assuring viewers that there are still “some big surprises” waiting in the actual film. To that end, there’s been a rumor floating around that Fox McCloud from the Starfox franchise would be showing up. Is this the start of a Nintendo cinematic universe that will culminate in 10 years with a Super Smash Bros. movie? Stranger things have happened.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/heres-the-final-trailer-for-the-super-mario-galaxy-movie-181819593.html?src=rss
OpenAI Is Walking Away From Expanding Its Stargate Data Center With Oracle
OpenAI is reportedly backing away from expanding its AI data center partnership with Oracle because newer generations of Nvidia GPUs may arrive before the facility is even operational. CNBC reports: Artificial intelligence chips are getting upgraded more quickly than data centers can be built, a market reality that exposes a key risk to the AI trade and Oracle’s debt-fueled expansion. OpenAI is no longer planning to expand its partnership with Oracle in Abilene, Texas, home to the Stargate data center, because it wants clusters with newer generations of Nvidia graphics processing units, according to a person familiar with the matter.
The current Abilene site is expected to use Nvidia’s Blackwell processors, and the power isn’t projected to come online for a year. By then, OpenAI is hoping to have expanded access to Nvidia’s next-generation chips in bigger clusters elsewhere, said the person, who asked not to be named due to confidentiality. In a post on X, Oracle called the reports “false and incorrect.” However, it only said existing projects are on track and didn’t address expansion plans.
CNBC notes: “Oracle secured the site, ordered the hardware, and spent billions of dollars on construction and staff, with the expectation of going bigger.”
Read more of this story at Slashdot.